(Sorry in advance if this is hard to understand. English is not my first language)
I really loved the game during the first hour of gameplay. It just needs to be a bit more balanced, I think. At one point I had way too many points which I couldn't even spend because of the tier requirement for the upgrades. I didn't mind having to sit around moving the balls for a while, since it's an idle game after all, it was quite fun actually. But then I opened the dev log to check it out and came back to find my lvl 20 ball was gone lol. That kinda made me give up because of how long it took to get there. Maybe a minimum ball tier upgrade could balance that out? Or just scale that aspect better because it takes way too long to get to the lvl 20 ball when the balls that spawn in are only lvl 4. I was really curious about the prestige feature but I suppose I'll wait and see what else you add over time. Definitely gonna follow this game though :)
i love the game just need balance... maybe with a 5th spinner before prestige so u can idle a bit i got to lvl 21 void ball yesterday but i lost my progress =P
Upgrades that increase spawn rate do nothing when you're just sitting at a hard cap of 75 max orbs. Game gets increasingly grindy, while upgrades continue to get less meaningful. At some point, the "points" required for upgrades become meaningless also, since it takes so long to tier-up. Also, I had an odd tier 2 orb just sitting around by itself when the lowest that could spawn were tier 4. Targeted merging is difficult when you're hitting a ball with another ball and relying on physics. It's fine until you realize you have to merge over 4,000 more balls in order to reach the next tier.... This game needs better tools/upgrades to deal with the scaling. It's fun for a bit, though.
Prestige at tier 25 is millions of merges. That's not going to be achievable unless you do one of a number of things: raise the hard cap to something a lot higher (possible lag at some point. My computer is ancient though and runs this game fine in a browser), raise the minimum tier that spawns each time you tier up (this could get boring though), or more reliably create situations for more frequent merging.
Instead of rationing out spinners, why not let us spend our points on whatever contraptions we want? This would allow for custom setups and make the game a lot more fun.
Prestige currently feels like an impossible goal. I personally feel like the amount/value of the orbs that spawn per second is super low.
Personally, I think that the game should keep track of the amount of each tier orb there is and try to make sure there's at least 4 or 6 of each spawnable tier by using a dynamic weight for the chances to spawn. I also think that the maximum number of orbs can be increased, or it could be a scaling amount that you can upgrade. That way if someone wants to actively play they can, and if someone wants to idle/AFK they can still do that as well.
Like what others have said, spinners don't seem very effective at encouraging merges and achieving higher tiers is a slog. Most games using this mechanic usually avoid the grind by preventing lower tier particles from being spawned, e.g. when the player buys the upgrade to spawn tier 3 particles, tier 1 and 2 particles stop being produced, and all particles of these tiers on the field transform to tier 3.
Scales a little too slowly IMO, and the spinners don't really feel all that useful. If there were more upgrades for spawns/second or earning more points for the higher tiers, that would help a lot IMO.
Having a popup showing the points gained when two orbs merge together would probably also help with understanding how the points are earned.
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(Sorry in advance if this is hard to understand. English is not my first language)
I really loved the game during the first hour of gameplay. It just needs to be a bit more balanced, I think. At one point I had way too many points which I couldn't even spend because of the tier requirement for the upgrades. I didn't mind having to sit around moving the balls for a while, since it's an idle game after all, it was quite fun actually. But then I opened the dev log to check it out and came back to find my lvl 20 ball was gone lol. That kinda made me give up because of how long it took to get there. Maybe a minimum ball tier upgrade could balance that out? Or just scale that aspect better because it takes way too long to get to the lvl 20 ball when the balls that spawn in are only lvl 4. I was really curious about the prestige feature but I suppose I'll wait and see what else you add over time. Definitely gonna follow this game though :)
I appreciate you for your critiques! I am working on fixing your issues. (your english is great)
i love the game just need balance... maybe with a 5th spinner before prestige so u can idle a bit i got to lvl 21 void ball yesterday but i lost my progress =P
Thank you for your critiques! I am working on fixing your issues
Upgrades that increase spawn rate do nothing when you're just sitting at a hard cap of 75 max orbs. Game gets increasingly grindy, while upgrades continue to get less meaningful. At some point, the "points" required for upgrades become meaningless also, since it takes so long to tier-up. Also, I had an odd tier 2 orb just sitting around by itself when the lowest that could spawn were tier 4. Targeted merging is difficult when you're hitting a ball with another ball and relying on physics. It's fine until you realize you have to merge over 4,000 more balls in order to reach the next tier.... This game needs better tools/upgrades to deal with the scaling. It's fun for a bit, though.
Prestige at tier 25 is millions of merges. That's not going to be achievable unless you do one of a number of things: raise the hard cap to something a lot higher (possible lag at some point. My computer is ancient though and runs this game fine in a browser), raise the minimum tier that spawns each time you tier up (this could get boring though), or more reliably create situations for more frequent merging.
Instead of rationing out spinners, why not let us spend our points on whatever contraptions we want? This would allow for custom setups and make the game a lot more fun.
Thank you for your critiques! I am working on fixing your issues
Prestige currently feels like an impossible goal. I personally feel like the amount/value of the orbs that spawn per second is super low.
Personally, I think that the game should keep track of the amount of each tier orb there is and try to make sure there's at least 4 or 6 of each spawnable tier by using a dynamic weight for the chances to spawn. I also think that the maximum number of orbs can be increased, or it could be a scaling amount that you can upgrade. That way if someone wants to actively play they can, and if someone wants to idle/AFK they can still do that as well.
Thank you for the critique! I am fixing your issues.
Like what others have said, spinners don't seem very effective at encouraging merges and achieving higher tiers is a slog. Most games using this mechanic usually avoid the grind by preventing lower tier particles from being spawned, e.g. when the player buys the upgrade to spawn tier 3 particles, tier 1 and 2 particles stop being produced, and all particles of these tiers on the field transform to tier 3.
Thank you for the critique! I am fixing your issues.
Scales a little too slowly IMO, and the spinners don't really feel all that useful. If there were more upgrades for spawns/second or earning more points for the higher tiers, that would help a lot IMO.
Having a popup showing the points gained when two orbs merge together would probably also help with understanding how the points are earned.
Thank you for your critiques! I agree with you and I will update the game soon.
Some gameplay, some rambling critique ;)
Thank you so much for playing and reviewing my game! I will 100% take your suggestions and work on them!